What we do
Cooperative Innovations was founded in early 2016 and founders Simon Barratt and Brian Marshall both have a long held passion for using a combination of solid technologies and good design methodologies to produce high quality content. The studio is dedicated to producing high quality cooperative games and experiences for VR and AR platforms.

The types of digital roles in our organisation
  • Games and Immersive Programmers (C++, Unreal Engine Blueprint)
  • Level Designers (Unreal Engine, Blueprint)
  • 3D Artists and Animators (Autodesk Maya, Zbrush, Autodesk 3DSMax, Substance, Motionbuilder)
The skills and qualifications we look for

Problem solving is key to all of our roles. We also expect people to have a broader understanding of the full development process so they understand how they fit in with other team members.

The roles we see growing in the future

We’re expanding heavily in all areas but certainly the Art and Design requirement of our projects is growing very fast right now.