- Games and Immersive Programmers (C++, Unreal Engine Blueprint)
- Level Designers (Unreal Engine, Blueprint)
- 3D Artists and Animators (Autodesk Maya, Zbrush, Autodesk 3DSMax, Substance, Motionbuilder)
Problem solving is key to all of our roles. We also expect people to have a broader understanding of the full development process so they understand how they fit in with other team members.
We’re expanding heavily in all areas but certainly the Art and Design requirement of our projects is growing very fast right now.